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What parts are included with the FRANKLIN SPYDER PONG 54054?

The following parts are included in the parts list:

Part Name Quantity Part Number Reference
Net Table Top x1 1
Table Top Tubes x4 2
Leg Tubes x6 3
Corner Joints x4 4
Middle Joints x2 5
Net x1 6
Posts x2 7
Leg Caps x6 8
Paddles x2 9
Large Ball x1 10
Small Ball x1 11
Inflating Pump x1 12

What should I do before beginning the assembly of the FRANKLIN SPYDER PONG 54054?

Find a clean, level place to begin the assembly. It is recommended that two adults work together to assemble the product. Remove all the parts from the box and verify that you have all of the listed parts. Carefully cut or tear the four corners of the box so that the bottom of the box can be used as your work surface.


How do I assemble the table top frame for the FRANKLIN SPYDER PONG 54054?

Step 1: Slide the Table Top Tubes (#2) through the sleeves of the Net Table Top (#1).

Step 2: Connect the Table Top Tubes (#2) together by using the Middle Joints (#5) and the Corner Joints (#4).

Step 3: Fold over the self stick net ends around the end tubes and secure them.


How do I attach the legs and posts to the FRANKLIN SPYDER PONG 54054?

Step 4: Insert the Leg Tubes (#3) into the Corner Joints (#4) and Middle Joints (#5). Insert the Leg Caps (#8) into the Legs. If playing on grass or sand, be sure the ground stake end of the cap is used for added stability.

Step 5: Flip the table over. Insert the Posts (#7) into the Middle Joints (#5). Slip the Net (#6) sleeves around the posts. Tighten the velcro to increase net tension.


How do teams prepare to play FRANKLIN SPYDER PONG 54054?

The game is played with 2 teams, consisting of either 2 or 3 players per team. If playing Spyder Pong Paddle Ball, the game is played with 2 players.

Teams are chosen amongst the group evenly. Flip a coin or volley for preferred service. Players should line up next to their teammate, but are free to move anywhere around the net once the ball is put into play.


What are the key terms used in FRANKLIN SPYDER PONG 54054?

Serve: A ball struck into the net from Team A to Team B to commence play.

Set: Volley between teammates to keep play alive or position to spike.

Spike: Aggressive striking maneuver when attempting to score.


How does serving work in FRANKLIN SPYDER PONG 54054?

Teams should volley for serve to determine who goes first. The serve results from a player on Team A striking the ball overhand into the net for the player on Team B across from them. A “gentlemen’s serve” is suggested for normal play, where the ball must be easily returnable. Each point should begin with a serve.

If the team that is serving the ball is unable to return the ball to the net, the opposing team is granted the following serve.


What are the rules for setting the ball in FRANKLIN SPYDER PONG 54054?

A served ball MUST be set to one’s partner, as it is illegal to spike a serve. A set is any strike of the ball that allows a volley to ensue. This is to set-up one’s teammate’s spike. For any consecutive rallies, the number of sets are optional, up to the maximum of 3 hits total per team per turn. No player can hit the ball twice in a row.


How do you spike the ball in FRANKLIN SPYDER PONG 54054?

Once your partner sets the ball to you, you are free to spike the ball into the net. A good Spike will not be returned by the opponents and will earn you a point. Striking the Rim or a Clip is considered OUT, and results in loss of possession.


How is scoring calculated in FRANKLIN SPYDER PONG 54054?

Only the team serving the ball is able to score a point during gameplay. A point is earned if the opposite team is unable to return the ball to the net at any time during gameplay. Teams have 3 hits amongst themselves to get the ball back to the net; if they cannot do so, the opposing team is granted a point.


What are the winning conditions for FRANKLIN SPYDER PONG 54054?

The first team to reach 21 points wins the game. Keep in mind you can only score a point when your team is serving the ball. The winning team must win by 2 points. Optional games may be played to 11.

There is also a Shutout Rule: If a team reaches 9-0 during gameplay, the team with 0 points automatically loses.


What are the controversy rules regarding serving and gameplay in FRANKLIN SPYDER PONG 54054?

Once the ball is hit to the net by Team A, they must do everything in their power to grant Team B a fair chance to hit the ball back to the net.

On a Serve: If the ball doesn’t bounce cleanly off of the net to the opposing team during the serve, the serving team loses their turn and service is transferred to the opposing team. Rimmers lose a point. Hitting the pocket (the outside area where the ball doesn’t cleanly bounce) is a do over.

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