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FREE ENGLISH FISHMAN TRIPLEPLAY (01) PDF USER GUIDE
FREE ENGLISH FISHMAN TRIPLEPLAY (01) PDF USER MANUAL
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FREE ENGLISH FISHMAN TRIPLEPLAY (01) PDF OWNER MANUAL
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FREE ENGLISH FISHMAN TRIPLEPLAY (01) PDF REFERENCE MANUAL
FREE ENGLISH FISHMAN TRIPLEPLAY (01) PDF INSTRUCTION MANUAL
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What are the system requirements for TriplePlay?

The system requirements are as follows:

Standard Broadband connection Required for software downloads
Computer Hardware 4GB of RAM and 40GB of free HD space
Apple Mac OS X Mountain Lion (10.8) or higher
Windows Win 10 (32-bit and 64-bit)

System requirements for partner software packages may change at any time. Consult those vendors for more details on their requirements.


What is TriplePlay?

TriplePlay is a musical interpreter that translates your guitar performance into MIDI, a language understood by most music software and hardware. With TriplePlay, a guitar can sound like any instrument. It includes a pickup and controller that mount on your guitar, a wireless USB receiver, and a library of software for recording, performance, and notation. It can be used with its own software or with other popular digital audio workstations (DAWs) and virtual instruments.


How do I use the TriplePlay in Basic MIDI Controller Mode?

Fishman’s TriplePlay controller and USB receiver can be used as a basic MIDI controller without any additional software. To do this, simply connect your USB receiver to your device and pair it with your controller. Your TriplePlay should appear in most software as a MIDI device with a single MIDI channel for all guitar string output. For details on how to use basic MIDI controller mode with six separate MIDI channels (one for each guitar string), see “Boot in Hardware Mode”. Note that some hardware functions, such as global string sensitivity, are saved to your TriplePlay controller during use of the TriplePlay software and will travel with your device even when used in Basic Mode.


What are the contents of the TriplePlay package?

A. TriplePlay controller Mounts to the top of your guitar.
B. TriplePlay pickup Installed close to the bridge of your guitar.
C. TriplePlay receiver This plugs into one of your computer’s USB ports.
D. Controller mounting brackets An alternative to direct instrument controller mounting.
E. Controller mounting pad Use this to attach your controller to your guitar or tailpiece bracket.
F. TOM pickup mounting brackets For use with Tune-O-Matic style guitars.
G. Pickup mounting pads These can mount the pickup to your instrument or a provided bracket.
H. Charge cable and AC adapter Recharge the controller via USB or the included AC adapter.
I. Setup tools The screwdriver and spacer tool help fine-tune your TriplePlay installation.

How is the TriplePlay pickup different from a traditional guitar pickup?

Traditional electric guitar pickups convert string vibration into an electrical signal that you send to an amplifier or recording device. The TriplePlay pickup converts that same performance into MIDI data, transmitting it wirelessly to your computer.


Does TriplePlay wirelessly transmit my traditional guitar sound?

No, TriplePlay does not wirelessly transmit your traditional guitar sound. It only transmits MIDI data. You still need to use a cable to connect your guitar to a computer, amp, or other device. The recommended way is to plug into the computer through a dedicated audio interface. This allows you to combine traditional guitar and MIDI sounds inside the TriplePlay software. If you only plan to use MIDI, you can do everything wirelessly without an audio interface.


What are the typical setup configurations for TriplePlay?

There are several ways to set up your TriplePlay system:

1. Basic MIDI Controller: Use the TriplePlay hardware with any MIDI-compatible application on a computer or device. The hardware wirelessly transmits MIDI data, and audio is output from the device’s headphones or speakers. No Fishman software is required for this basic functionality.

2. With Audio Interface (Most Common): Connect your guitar to a computer via a separate audio interface. The TriplePlay receiver connects to the computer’s USB port. This setup allows you to combine your traditional guitar sound (processed through the audio interface) with MIDI sounds from the TriplePlay software. Audio is output from the computer’s headphones or speakers. *Windows installations may require a low latency audio driver.*

3. MIDI Only: If you only want to control MIDI sounds, you can omit the audio interface and audio cables. The TriplePlay receiver connects to the computer’s USB port, and the hardware wirelessly transmits MIDI data to the TriplePlay software.

4. With Internal Sound Card: You can connect your guitar’s output directly to your computer’s audio input jack (e.g., mic/line in) using a 1/4″ to 1/8″ audio adapter. This is an easy way to explore TriplePlay, though a dedicated audio interface provides improved sound and performance.

5. With External Hardware Synths: You can use TriplePlay in conjunction with external synthesizers, samplers, and drum machines. This requires connecting your computer to a MIDI interface, which then connects to your external MIDI sound generator.


How do I charge the TriplePlay controller?

Connect the controller to a computer USB port or the AC adapter using the provided charge cable. A small green light illuminates while the controller is charging and goes out when charging is complete. It takes about 90 minutes to charge the controller, which provides an estimated 20 hours of performance time.


How do I pair the TriplePlay controller and receiver?

You must pair the controller and receiver before opening the TriplePlay software application. It is recommended to re-pair whenever you move to a new location or introduce new wireless products to your environment.

1. Connect the receiver to one of your computer’s USB ports. The receiver’s LED will flash several times per second, indicating it’s searching for a controller.

2. Turn on your controller. Its LED button will flash once per second, indicating it’s searching for a receiver.

3. The LEDs on both the controller and receiver are also buttons. Press the one on your receiver and the one on your controller. The order does not matter. The button on the controller does not click; the flashing light will change to indicate it is engaged (it will flash rapidly).

4. The receiver LED will glow continuously, indicating it’s linked to your controller. The controller LED will blink once every five seconds, indicating it’s transmitting.

5. To temporarily break the connection, press either of the LED buttons. Both LEDs will resume blinking at their former faster rate. Press either LED button to reconnect.

If you have started your TriplePlay software before your items are linked, the software may need to be closed and reopened after the linking process is complete.


How do I configure the Audio Hardware Settings in TriplePlay?

To configure your audio hardware, click “Options” near the upper-left corner of the main window, and then “Preferences”. In the Preferences window, you can set the following:

– Audio device type: Select the driver for your audio device (e.g., ASIO, Windows Audio).

– Output/Input Device: If you’re using a dedicated audio interface, its name should appear as an option. You can select which channels to use. If not using a dedicated device, choose Built-In Output (Mac) or Windows Audio.

– Sample Rate: This should default to the values established by your output device.

– Audio buffer size: This setting affects latency and performance. Lower values reduce the delay between playing a note and hearing it (latency) but are more demanding on your computer. Higher values are easier for your computer to process, reducing clicks and pops, but increase latency. A rule of thumb is 512 samples for Windows Audio users and 128 or lower for Mac and ASIO users. Adjust this as low as possible without hearing unwanted artifacts.

Press the “Test” button to hear a tone and confirm your output is working. If using your traditional guitar, a meter below the test button will show the input signal level.


What are the “Additional Preferences” in the TriplePlay software?

In the Preferences window, below the Audio Hardware Settings, you will find additional options:

– Hardware Synth MIDI Output: Allows a MIDI output device to be selected to connect to an external keyboard or sound module.

– Foot pedal MIDI Input: Allows selection of a third party MIDI foot pedal or other controller. IMPORTANT: Leave this set to none if you are using the Fishman FC-1 Controller.

– MIDI Bend Range: Default is 12, which is correct for all Fishman Factory Patches. If you change this, patches may not properly allow string bends. It is preferable to adjust new instruments to use a Pitch Bend Range of +/- 12.

– Tune Base: Allows you to use a tuning standard other than A=440. It makes adjustments in Cents (100th of a semitone).

– Guitar channel bypasses synth mix: Allows the user to bypass traditional guitar channel volume control when controlling the master volume fader.

– Final volume controlled By CC 80: Allows the user to control overall volume expression post master volume, with use of an external MIDI device.

– Mute output when tuner active: Mutes all audio from the application when the tuner is activated.

– Use enhanced cache: Enables increased pre-loading of patches when using the Songs feature for faster changes. This requires more RAM and a faster processor. If you notice sluggish performance, deselect this option.


How do I calibrate the TriplePlay for my playing style?

1. Once your controller and receiver are linked, open the TriplePlay program.

2. The main TriplePlay window will appear. Focus on the Sensitivity/Tuner Area, the small box in the center beneath the Fishman logo.

3. This area shows sensitivity meters for each string and a battery icon indicating the charge level.

4. Play a few notes. The meters should illuminate as you pluck each string. It is suggested to tune your instrument first by clicking the switch to enter tuner view.

5. Set the sensitivity level for each string by plucking it and then clicking the up/down arrows that appear to the right of each meter’s numerical value.

6. The sensitivity is best calibrated so only your very loudest playing sends the meters to the tops of their ranges (red). Don’t be surprised if some strings require higher sensitivity settings than others. TriplePlay remembers these global settings.


How can I control the TriplePlay software using an external MIDI device?

Once an external MIDI device is connected to your computer, select its input port via the Preferences menu (Options > Preferences > Foot pedal MIDI input). The following functions can be controlled via MIDI Channel 1:

1. Hold / Loop: Send CC 66 value 127 (0 on release) for hold/loop.

2. Patch up: Send CC 68 value 127 (0 on release) for patch up.

3. Patch down: Send CC 67 value 127 (0 on release) for patch down.

4. Bank Settings: Bank (MSB/LSB) and Program Change messages on MIDI Ch 1 allow selection within patch lists.

5. Program Change: A MIDI program change will select a user patch number that is one greater than the program change number sent. This requires a bank message (MSB/LSB) to be sent first.

6. Volume Expression: Send CC 80, controlled via an expression pedal, to control TriplePlay volume post-Master fader. The “Final volume controlled by CC 80” option must be enabled in Preferences.


What are the functions of the hardware controls on the TriplePlay controller?

A. Volume knob: Controls the mixer’s Master fader, setting the overall volume.

B. Guitar/Synth Selector switch: Selects between Guitar only, Synth only, or a Mix of both.

C. D-Pad control: Four momentary buttons for navigating menus and scrolling patches.

D. Controller LED button/status light: A pushbutton and indicator light that verifies battery power and the wireless connection. Pressing it along with the receiver’s button links the devices.

E. Charge indicator LED: Glows green while charging, turns off when fully charged.

F. Power switch: Turns the controller on and off.

G. USB power jack: Micro USB B port for charging.

H. Receiver LED button/status light: A pushbutton and indicator light on the USB receiver. It flashes when searching for a controller and glows solid when connected.


What are the optional controller boot functions and how are they initiated?

These modes are initiated by holding a D-Pad control down while turning on the power switch of the TriplePlay controller.

– Basic Mode: Power on normally (without D-Pad engaged). TriplePlay will be in POLY Mode with TRIG Bends (no string bends). Pressing the ENTER D-Pad button after power-on will toggle to AUTO Bends.

– System Reinitialize: Power on while holding the D-Pad ENTER button. This will return the TriplePlay controller to factory defaults.

– Boot in Hardware Mode: Power on while holding the D-Pad UP button. This will boot the device into Hardware Mode, starting on hardware patch #1.


What is Hardware Mode and how do I use it?

Hardware Mode allows the TriplePlay controller to directly control any MIDI, USB-compliant device with a type A USB port, without needing the TriplePlay software. This is useful for controlling devices that are incompatible with the software or for controlling hardware sound modules (often via a USB-to-5-pin-MIDI converter like the Fishman FC-1).

Once booted in Hardware Mode, you can use the UP and DOWN D-Pad controls on the controller to move between Hardware Mode Patches. Over 200 Hardware Mode Patches can be created and saved to the controller using the TriplePlay standalone software. The software is the only utility for setting the parameters of your individual Hardware Patches, but it does not need to be running to use them.


How do I create and edit Hardware Patches?

Hardware Patches are created and edited from the TriplePlay standalone software. Your TriplePlay controller must be paired and connected to your computer.

1. Open the Patches window (Window -> Patches).

2. The “Hardware Patches” list is on the right. If it is grayed out, your controller is not connected.

3. To create a new patch, you can edit an existing one and save it. You can create splits and assign parameters like MIDI mode, sensitivity, pitch bend behavior, and MIDI program change messages for each split.

4. When changes are made to this list, they are automatically synced to the TriplePlay controller. You can manually sync by choosing “Resend Hardware Patches to Controller” from the Options menu in the Patches window.


What are the main sections of the Perform Window?

The Perform Window is the primary user interface and is arranged into several sections:

A. Patch Readout area: Use to audition, select, load, and save your patches.

B. Sensitivity/Tuner area: Doubles as a tuner and a calibration tool to fine-tune TriplePlay to your playing style.

C. Mixer area: A virtual mixing board for adjusting levels, panning, and solo/mute status of the guitar and synth sounds.

D. Fretboard/Edit Splits area: Displays each note you play in real time and is where you create “splits” to assign different sounds to different parts of the fretboard.

E. Pull-Down Menus: Set preferences, check for updates, and call up various views and windows.

F. FC-1 Utility: An indicator that appears if you have an FC-1 foot pedal. Clicking it opens the FC-1’s editing window.


What are the controls in the Patch Readout Area?

A. Patch name: Displays the name of the current patch.

B. Save button: Opens the Save Patch dialog. The icon turns red if a patch has been edited but not saved.

C. Browse Patches button: Opens the Patches window to load factory or user patches.

D. Patch up/down buttons: Steps through adjacent patches in the current list.

E. Program change number: Displays the number of the patch in its current list.

F. Sound badge: Displays the names of the sound slots (Guitar, Synth 1-4, Pedal). Double-click to open the parameters settings.

G. Sound name: Displays the name of the current VGR or VI plug-in for each active slot.

H. Audition button: Plays a factory-programmed MIDI sequence to preview sounds. Does not work for User Patches.

I. Info text: Displays non-editable information about each factory patch.


What are the controls in the Mixer Area?

The mixer channels share similar controls:

A. Plug-In buttons: Click and hold to open the Plug-In Select window for a channel.

B. Channel names: Identifies the channel (Guitar, Split 1-4, Pedal).

C. Channel faders: Virtual sliders for setting the volume of each channel.

D. Level meters: Real-time display of each channel’s volume.

E. Numerical meters: Real-time display of volume in decibels (dB).

F. Panning controls: Positions each channel in the stereo field from left to right.

G. Solo buttons: Mutes all other channels except the soloed one(s).

H. Mute buttons: Temporarily silences a channel.


What are the controls in the TriplePlay Parameters panel?

This panel appears when editing a plug-in and has several controls:

– MIDI Mode selector: Switch between Mono and Poly. Splits only work in Mono mode.

– Touch Sensitivity control: Sets the dynamic response for each patch.

– Pick/Fingerstyle selector: Optimizes touch response for pick or fingerstyle playing.

– Sustain Pedal: An option to block new MIDI notes while a chord is sustained is available.

– Dynamics Sensitivity slider: Controls how TriplePlay interprets volume variations in your playing.

– Dynamics Offset slider: Shifts the entire dynamic scale, making everything louder or softer.

– Transpose control: Transposes the synth up or down by up to two octaves (±24 semitones).

– Pitchbend: Defines how TriplePlay interprets bent notes. Options are Auto, Trigger, Smooth, and Stepped.


What are the features of the Fretboard / Edit Splits Area?

This area is at the bottom of the Perform window.

– Virtual fretboard: Depicts each note you play in real time.

– Show Splits button: Opens the Edit Splits view.

– Fretboard display toggle: Toggles between rosewood, rosewood humbucker, and maple fretboard appearances.

In Edit Splits view, you can create up to four user-definable zones on the fretboard, each corresponding to one of the four synth channels. This only applies in Mono mode.

– Split Zones (1-4): Color-coded zones that trigger sounds from the corresponding Split channel (1-4).

– Neck Split Handle: Click-drag to set the upper or lower fret limit for a pair of split zones (e.g., Split 1/2 or Split 3/4).

– String Split Handle: Works like the Neck Split handle but assigns synth channels to specific strings rather than frets.

You can create complex layouts where zones overlap, triggering multiple sounds, and have different splits by fret and by string simultaneously.


How does the Songs window work?

The Songs window (Window -> Songs) lets you arrange your User Patches into groups called songs. This is useful for live performance, allowing you to step through the patches for a single song using the D-Pad on the controller. Patches in a song are pre-cached, meaning they load almost immediately.

– To create a song: Click “Create Song” at the bottom of the “List of Songs” column.

– To add patches to a song: Only User Patches can be added. Drag patches from the “User Patches” column into the “Current Song” column for the selected song.

– To reorder patches: Click and drag patches within the “Current Song” column or within the song’s expanded list in the “List of Songs” column.

– To manage songs: You can erase songs, add multiple copies of the same patch, and expand/collapse the patch list for each song using the plus/minus sign.


How do I configure the FC-1 foot controller?

If you have an FC-1 connected, an indicator will appear in the Perform Window. Clicking it opens the FC-1 Configuration utility. Here you can adjust the footswitches and a connected expression pedal.

1. MIDI CC: Assign the desired MIDI continuous controller command for each footswitch. The button will send a value of 127 when depressed.

2. Channel: Set the desired MIDI channel for the MIDI CC message. “Internal” is the default setting for controlling the TriplePlay application itself.

3. Mode: Select Latching (sends value 127 while held, 0 on release) or Momentary (sends 127 when pressed, 0 when pressed again).

4. Tripleplay Patch Select: Check this box to set the FC-1 to its default settings for controlling the TriplePlay application.

Expression Pedal: You can select “Calibrate Pedal” and follow the instructions to calibrate a connected expression pedal.


What is a DAW?

DAW is short for “digital audio workstation.” DAWs, which can be dedicated hardware devices or software programs, allow you to record, edit, mix, and perform other music-production tasks. TriplePlay is not a DAW, since it doesn’t record music. But it can run as an Audio Unit or VST plug-in inside software DAWs.


What is Latency?

Latency is the time lag between the instant a note is played and the moment you hear it through your speakers or headphones. Some latency is unavoidable, but in optimal conditions, latency is so minimal as to be imperceptible. Latency is largely dependent on computer speed and audio buffer settings.


What is the difference between Mono mode and Poly mode?

Mono mode: TriplePlay’s Mono mode assigns a separate MIDI channel to each string or subsection of string (see Split). If you want an organ sound for the upper strings and a bass sound for the lower ones, you need Mono mode. Splits are only available in Mono Mode.

Poly mode: In TriplePlay’s Poly Mode, notes played anywhere on any string are assigned to a single MIDI channel. If, for example, you want an organ sound across the entire range of the guitar, you might use Poly mode. In Poly mode splits are not available, and only sounds assigned to the mixer’s Synth 1 channel are heard.


What is a Split?

When a MIDI instrument is set up to trigger different sounds from different parts of its range, the individual zones are referred to as splits. TriplePlay’s Splits Editor can create splits according to fret position or string. For example, you might assign an organ sound to the four upper strings, and a bass sound to the two lower strings. Alternately, you might assign the organ sound to all notes played on any string at the fifth fret or higher, and a bass sound to any note played below the fifth fret.


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